
That system could be easly implemented in FoE, but no.

That system applyed to FoE would allow eliminate all cheaters becaue hacks and scripts in FoE only allow you to earn a lot of X actions in a extremely short period of time, while in that systems players are only able to fight X amount of times according to the tokens they have, not according the attack power thay have. In that systems, all players receive a reward even if they lose, they receive the same reward even if 1 player has spent 1 token and the other 20, + extra rewards according to the tokens spent + if you were able to be one of the best players during the fight. Then, the guild must wait another 2 hours to fight again against another random guild. also, there are personal reward for both team, the one who did the highest damage, the one who was able to deal the max amount of damage to buildings, the one who spent more tokens first, etc. The guild which destroys all enemy buildings first ,wins, or the one who was able to destroy the max.

If a player dies while attacking an enemy player, he can spend "diamonds" to be resurrected or if in the guild are a player with the rol of "support", that "support" generates 1 resurrection token every 30 minutes to be used by any member of the guild. when all the players who are defending X building are defeated, the building can be atacked directly to be destroyed. they can spend the tokens whenever they want and what they must to do is select 1 of the 9 enemy buildings to see the players defending the selected building and fight against one of those players.
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The fight lasts for 2 hours and each member of the guild starts with 20 tokens, each token is a fight and they receive 1 token for free every 20 minutes, to get a total of 25 tokens at hour 1:40. I simple can not understand why FoE team does not at least copy the pvp system of other games like the one I always mention, Underworld Empire, a game where every 4 hours, all guilds must fight against a random guild according to the ranking/league they have/they are:

Thanks to both system, hackers and cheaters like the number 1 of cirgard US, greifental Spain, or Dinegu FR have been able to earn a lot of points and FPs in 1 year, achieving things that even the most honest and most active player in FoE can not do even in 2 years!
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I'll look at the forums from time to time to see if there has been any radical changes, but I'm not holding my breath.įor years I have been saying that GvG and GbG should be deleted, removed, destroyed forever! both systems are the worst pvp systems I have ever seen in a long time, and I am a person who have played hundred and even thousand of online and offline games, for pc, console and mobile. This used to be a game for grown ups, but now it is beginning to look more like the Disney cartoon channel. I just don't think I can stand another tedious St Patrick's Day event or any of the other childish mini games any more. two big guilds just get together to dominate the maps and exploit the opportunity to do thousands of battles a day for ranking points. The developers don't want to fix any of the serious problems with the game - GbG and GvG are seriously flawed with no element of combat between guilds. I've been disillusioned with this game for a while.

Red dots are popping up all over my friends list showing that I'm not the only one who has had enough. Nearly all the popular suggestions have been ignored, and none of the issues around GbG balancing, GvG stagnation and ranking point farming have been addressed. I was hopeful that after last year's request for suggestions to make the game better, things would improve, but sadly not. After nearly 10 years of playing and reaching the top ten on Dinegu, it's time to quit.
